Advanced Topics in NLG (2009 Edition)

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Random generation

Course decription

To pass the venerable Turing Test of Intelligence, computers must be able to, in part, communicate information in a natural language. That is, given some input semantic representation (such as run(peter)), a computer should be able to generate a correct sentence in any human language: "Peter runs" in English, or "Peter [Pedro?] corre", in Spanish. The subfield of Artificial Intelligence that deals with these issues is called Natural Language Generation (or NLG, for short). The results of NLG research are used in several applications such as embedding interactivity in Non-Player Characters (NPCs) of Massively multiplayer online role-playing games (MMORPGs), in automatic translation, dialogue and tutorial systems, and for the generation of online summarizations of massive numerical databases, to name but a few.

This course is an advanced introduction to the problems, methods and techniques of Natural Language Generation. We will be using, testing, re-coding and, when possible, improving on a current well-known general purpose NLG system. Some of the topics to be covered include feature structures (or attribute-value matrices), unification, feature structure typing, and grammatical formalisms like functional unification grammars and head-driven phrase structure grammars.

Materials

  1. [Fri Jul 24 16:49:27 CLT 2009] The syllabus in Spanish can be found here.